We present Gamalyzer, a game-independent and efficient visualization of sets of play traces. In doing so we present a contextually aware, time and resource conscious method for conducting remote player studies, useful for game design researchers working outside of labs or investigating alternate design spaces. Through a two-stage player experience case study we reveal methodological considerations, insights, and highlight disciplinary questions. We discuss these issues through a methodological lens, in the study of WORLD4, a game designed for experiences of ambiguity. While such methods provide a useful basis for conducting iterative design studies, these present limitations for researchers seeking to interrogate design approaches outside of conventional assessment models or gameplay paradigms.
These often focus on measuring player experience so a design may be evaluated. Within the game design research field, approaches to studying designs are frequently adapted from standardized player-testing techniques.
See also: Rovio updates Angry Birds Friends with new Halloween tournament and global league, GravityLine gets updated for the iPhone 6, iOS 8 and goes free for a limited time, and Grand Theft Auto: San Andreas gets optimized for Apple’s iPhone 6 and iPhone 6 Plus.In this paper we present a qualitative research methodology for conducting scholarly remote player studies, derived from a comparison of player-testing protocols. At the expo, Janson is set to give away special badges to Wave Wave players and PAX Edition copies of the Wave Wave soundtrack to players who can beat the challenge of reaching 60 seconds in the rather difficult Rotator mode. Wave Wave is one of the selections at the indie showcase segment of this year’s PAX Australia, which is scheduled to be held in Melbourne from Oct.
Wave Wave 2.0 is said to be a complete rebuilding of the game, with new visuals and enhanced gameplay. In the game, you have to control a line as it waves up and down to avoid hitting different triangular shapes. Released by indie developer Tom Janson last March, Wave Wave is a twitch reflex game that has drawn comparisons with Terry Cavanagh’s Super Hexagon and Whitaker Trebella’s Pivvot. Wave Wave has just been updated to version 2.0.